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- #SVEN COOP PLAYER MODELS GINA GENERATOR#
- #SVEN COOP PLAYER MODELS GINA CODE#
- #SVEN COOP PLAYER MODELS GINA WINDOWS#
Origin- "origin" "x y z" : This must be defined to set the spawn point for the npc on map initialization.Entity To Guard- "guard_ent" "" : If set, the monster will try to follow and protect (attack its attackers) the given entity.Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad's leader (monster with "SquadLeader" flag). Squad Name- "netname" ""- Name of a squad for this monster to be part of.Is not revivable- " is_not_revivable" "0/1" : Enabling this will prevent npcs being revived.If not set the npc will spawn with its default health value, so usage of this key is optional and can be otherwise ignored. Health- "health" "hp" : Sets a custom health value for the spawns npc- replace hp with a numerical value of your choice.This is useful for giving names to important characters that use monster_generic. The new name will be displayed in the monster information and the kill feed in-game. Display Name- " displayname" "" : Assigns a customized name for the npc.
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To find the specific npc you want to spawn, check the lists below to find their classname. In addition, some npcs have custom attributes and flags that can be used.
#SVEN COOP PLAYER MODELS GINA CODE#
The code uses the monster_generic entity, this can be replaced with monster specific classnames which can be found in their pages- check the list below for the desired npc. If you need to dynamically spawn npcs in-game, use entities like squadmaker or for alien enemies, env_xenmaker- these do need to be triggered to spawn. They do not need to be triggered to spawn. This will simply spawn the npcs in their location upon map initialization. (Updated to correspond with various AI/gameplay improvements related to grenades.NPCs are set in a map using the classname "monster_".
#SVEN COOP PLAYER MODELS GINA GENERATOR#
Made the map correctly restart when the scientist running the portal generator gets killed, instead of players constantly respawning and exploding instead of the map changing when survival mode was turned off.Fixed "no spawn points available" error after players arrive in the bunker.Fixed not being able to pick up items when only the "Use Only" flag is set.Fixed not being able to guide scientists when they have a classification allied to players.Fixed issue where unsigned integer overflow would result in an access violation in the materials lookup code.Added a log message to the sound engine so that when the server fails to write the sound cache, it reports the error.Fixed engine loading the client game library twice.Fixed a crash when creating a custom entity class not present in the game library.Property "onground" of each player is now transferred to clients.Particle offsets can now be specified for attachment-based muzzle sprites, in the muzzle-sprite definition file.Fixed the static donor list being iterated every time a donor feature was checked if an on-line look-up failed.
#SVEN COOP PLAYER MODELS GINA WINDOWS#
Fixed crash when starting on Windows XP or 2003.
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Map votes started using maps pulled from the map cycle now work properly.Fixed the map vote class no longer adding maps to the list.